Marek Markuszewski
Project Lead

The originator of Starward Industries. Have several years of experience as an artist, designer, producer; co-founder of CD Projekt RED studio in Kraków; project manager and senior producer Posiada in Witcher 3: Blood and Wine and  Cyberpunk 2077).

Daniel Betke
Lead Programmer

Lead architect of GRACE 2, cross-platform game engine used to deploy games like Two World 2 (open-world RPG) at Reality Pump; senior engine programmer at CD Projekt RED (Witcher 3, Cyberpunk 2077) and Bloober Team.

Mariusz Antkiewicz
Gameplay Designer

Have several years of experience as QA analyst, designer, producer at Bloober Team (Layers of Fear 2) and CD Projekt RED (Witcher 3, Cyberpunk 2077)

Michał Gałek
Narrative Designer / Writer

Comic and game writer and narrative designer; before joining Starward spent 6 years working on Witcher 3, Witcher 3: Blood and Wine and Cyberpunk 2077.

Michał Lorczak
Level Designer

Have several years of experience as level designer at Techland (Hellraid, Dying Light) and Bloober Team (Layers of fear, Layers of fear 2, Observer).

Wojciech Ostrycharz
Art Director

Illustrator, animator, graphic designer with several years of experience in film production, game development, commercials; award-winning creator of short movies and music videos; concept artist and art director at Techland (Dying Light, Dying Light 2, Call of Juarez game series, Dead Island) and Platige Image (Film: Another day of Life, Trailers: Halo 5 Guardians, Dead Island Survivors, and variety of commercials).

Sebastian Spłuszka
Environment Artist

A graduate of the Kraków Academy of Fine Arts; lead artist at Teyon; environment artist at CD Projekt RED (Witcher 3, Witcher 3: Blood and Wine) and lead artist at Bloober Team (Layers of Fear, Observer, Blair Witch, Layers of Fear 2, Medium).

Piotr Mierzwa
Hardsurface Artist

Musician, architect, 3D artist with several years of experience in graphic visualizations, film production, commercials, graphic design; game developer since 2014 – Bloober Team (Layers Of Fear, Observer, Layers Of Fear 2); at Starward creates vehicles, ships and other objects.

Mateusz Lendor

Team leader at SoInteractive motion capture studio where he supervised motion capture session and editing for Platige Image (Pepsi TV ad, Witcher 2 – cinematic, Euro 2012), Techland (Nail’d, Dead Island) and more; lead animator at Teyon; freelance animator working for CD Projekt RED (Witcher 3).

Brunon Lubas
Audio Designer

Works as a sound designer since 2009; starting as a freelance, later at companies like Bloober Team (Layers of fear 2, Blair Witch) and Draw Distance (Ritual: Crown of Horns); bass player and composer at Spiral rock band.